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Resolution is the easy number. We read the harder ones — how detail holds in motion, whether HDR adds depth or just glare, and how honestly a 60fps mode keeps its promise when a scene gets busy.
A console is only as good as what reaches you across the room. Before any unit is scored, the desk takes three readings — picture, sound and touch — because those are the parts you actually feel.
Resolution is the easy number. We read the harder ones — how detail holds in motion, whether HDR adds depth or just glare, and how honestly a 60fps mode keeps its promise when a scene gets busy.
Object audio should place a footstep behind you and rain above you. We test on a headset and on a soundbar, because a room is filled two very different ways — and both should hold up.
Adaptive triggers, haptics, and the plain weight of a pad in the hand. The last few centimetres between you and the world — and, more often than specs, the thing that decides a night.

A steady 60 beats a stuttering 4K every night. When a machine offers a choice, we say which mode we actually left it on — and why.

Tempest and spatial audio are only worth the setup if they survive a normal lounge. We note what you gain, and what you can skip.

DualSense feedback can change how a scene lands. We flag the works that use it well — and the ones where it's just a rumble.

Heat, fan noise and how a pad feels in hour three. The unglamorous readings that decide whether a machine gets picked up again tomorrow.
You don't sit down to a teraflop. You sit down to a picture, a sound and a controller — and the machine that gets those three right is the one worth your money, whatever the chart says.
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