
The studio
Meroviks began at a desk in Melbourne, out of a plain frustration: the coverage we read treated Australia as an afterthought and games as a feed to be scrolled. We wanted the opposite — a signal desk, run slowly, from here.

A console-only desk
We are a small team of players who log the current generation the way others cover film or design — in full, in order, and with a bias toward the work itself. Console-only, because focus is what lets a reading go deep.
Every figure is read in an Australian context: AEST launch timing, AUD pricing, and the reality of playing here rather than wherever the press release was written.
What the desk holds to
Three lines we don't cross. They are the whole reason the desk exists.