MEROVIKS// SIGNAL
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The studio

Meroviks began at a desk in Melbourne, out of a plain frustration: the coverage we read treated Australia as an afterthought and games as a feed to be scrolled. We wanted the opposite — a signal desk, run slowly, from here.

The Meroviks desk
// WHO WE ARE

A console-only desk

We are a small team of players who log the current generation the way others cover film or design — in full, in order, and with a bias toward the work itself. Console-only, because focus is what lets a reading go deep.

Every figure is read in an Australian context: AEST launch timing, AUD pricing, and the reality of playing here rather than wherever the press release was written.

THE RULES

What the desk holds to

Three lines we don't cross. They are the whole reason the desk exists.

01Hands over hypeNothing is scored from a trailer or a stream. We log the hours first, then we write.//
02Independent, alwaysNo brand pays for coverage. We are not affiliated with any platform holder, and never will be.//
03Read from herePrices in AUD, launches in AEST — because this is where our readers press play.//
THE DESK IN FIGURES

Small on purpose. Independent on principle.

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